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1. Bounty System Revamp - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Not enough time to really think through your idea so this is an initial reaction based on a quick read. Killing an alt for profit could be an issue since the payouts are so high. Remember current payouts are only 20% of bount...
- by Count Szadek - at 2017.06.07 14:04:36
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2. Bounty System Revamp - in Player Features and Ideas Discussion [original thread]
So I searched, but did not find one with this anti-exploit mechanic, so I thought I would lay it on the table My Idea is to merge the killright and bounty systems. and use an insurance payout penalty to protect against exploits (For Lore Reasons...
- by Count Szadek - at 2017.06.07 09:07:44
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3. Suggestion For Stabber Rework - in Player Features and Ideas Discussion [original thread]
So I had an idea last night that I wanted to throw on the table. Change the Stabber Bonus to Minnie Cruiser: 10% Shield Booster and Armor Repair Capacitor Usage 10% Medium Turret Damage (keeping 4 turrets) I felt like this was more Minmatar t...
- by Count Szadek - at 2017.06.03 16:04:44
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4. skill queue filter alpha clone - in Player Features and Ideas Discussion [original thread]
I wouldn't mind an alpha skill mark even as an omega. I am constantly making fitting adjustments for newbros and friends, would be nice for a quick ref what they have from time to time so I don't have to pull up pyfa every time.
- by Count Szadek - at 2017.06.03 16:01:10
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5. AUSTRALIAN CORP - Quantum Tech industries - in Alliance and Corporation Recruitment Center [original thread]
Sent you a mail.
- by Count Szadek - at 2017.05.30 04:54:45
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6. Sticky:Mass Test on Singularity: Tuesday, 23rd May @ 1700 UTC - in Test Server Feedback [original thread]
if you want drones - may i suggest making the guardian vexor available - cuz reasons
- by Count Szadek - at 2017.05.23 15:54:12
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7. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
Don't they already do this with the NPC Mining / Response fleets?
- by Count Szadek - at 2017.05.20 14:38:23
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8. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Would it be possible to add a right click option to select penalties for boosters?
- by Count Szadek - at 2017.03.01 05:06:11
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9. Sticky:Dev blog: The Guardian's Gala - in EVE Information Portal [original thread]
So, the original post showed a picture of the Hecate SKIN, yet it is not in the game. Are we getting it at a later time, or is it going to be accessible via another means?
- by Count Szadek - at 2017.02.15 16:42:04
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10. Change to access the mobile tractor unit - Password and Hacking - in Player Features and Ideas Discussion [original thread]
hmm data or relic analyzers as a pvp module ...
- by Count Szadek - at 2017.01.17 10:24:50
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11. Wars - in Player Features and Ideas Discussion [original thread]
I do agree the Wardecs can be lopsided, but so can real wars. Removing them is not an option though as they have multiple pros that should be protected (example: high sec issue resolution). Personally, I think the only real option is to introduc...
- by Count Szadek - at 2017.01.17 10:18:49
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12. QOL Improvement Suggestion - Expired Contract Renewal - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: You're not wrong in that that is an annoyance :) I'm slightly spoiled in that I have my very own hangar in one of the utility corps to work out of, so just trade everything over to that character and contract off that. The q...
- by Count Szadek - at 2016.12.26 11:40:17
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13. QOL Improvement Suggestion - Expired Contract Renewal - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Count Szadek wrote: I would love an option to renew an expired contract when they expire. This would be especially helpful to those that mass contract ships to corp / alliances. Please note that I am not suggesting "Auto-Ren...
- by Count Szadek - at 2016.12.26 11:33:40
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14. QOL Improvement Suggestion - Expired Contract Renewal - in Player Features and Ideas Discussion [original thread]
I would love an option to renew an expired contract when they expire. This would be especially helpful to those that mass contract ships to corp / alliances. Please note that I am not suggesting "Auto-Renewal" as I can see that defeating the purpo...
- by Count Szadek - at 2016.12.26 10:52:50
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15. Can We Get A New In-Game Browser? - in Player Features and Ideas Discussion [original thread]
I don't see CCP making another in game browser due to the security concerns. Closest thing I can think of is maybe the integration of a browser overlay (like the steam or origin web browser). But I don't see it coming soon any time soon. To the ...
- by Count Szadek - at 2016.12.26 10:48:36
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16. Better visibility for outlaws in high&low sec space - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: I noticed way to improve security in high&low sec space. This idea involves only capsuleer activity. There should be selection in overview settings and local chat channel that put all capsuleers with suspect/criminal flag and...
- by Count Szadek - at 2016.11.15 04:26:04
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17. TII Probe Launcher Idea (New Probes) - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Count Szadek wrote: Covert probes are CORE only there are NO Combat Covert probes being suggested. so as far as i can see they can only warp in on site at site warp in (which they could do if they had pre-scanned it any...
- by Count Szadek - at 2016.11.15 03:59:42
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18. TII Probe Launcher Idea (New Probes) - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: They're core probes, ok. That's not going to stop them from probing down the signature the explorer is working cans in. And your decloak can idea would work if you put a bubble up, but without that the cloaky hunter simply...
- by Count Szadek - at 2016.11.11 20:40:54
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19. TII Probe Launcher Idea (New Probes) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Count Szadek wrote: elitatwo wrote: Oh jeebus! Now that insta-kill svipuls go away this guy wants insta-gank probes. How about no? That wasn't the intention, could you explain how you feel there is insta-gank pro...
- by Count Szadek - at 2016.11.11 18:52:56
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20. TII Probe Launcher Idea (New Probes) - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Oh jeebus! Now that insta-kill svipuls go away this guy wants insta-gank probes. How about no? That wasn't the intention, could you explain how you feel there is insta-gank probes?
- by Count Szadek - at 2016.11.11 18:03:10
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